Ladybug Tools is hiring for two open positions
For those who haven’t heard of Ladybug Tools before, it is an open source collection of free computer applications that support environmental design and education connecting 3D Computer-Aided Design (CAD) interfaces to a host of validated simulation engines. Although Ladybug Tools do ship platform agnostic libraries, it is currently primarily only usable with proprietary tools, but there is a project underway to make it available for Blender.
Founder Mostapha Roudsari writes: Our team is growing! Come join us as a frontend, backend or a full stack developer.
Ladybug Tools is looking for new team members to join our team. We’re a technology company providing software and consulting services for environmental building design and simulation. We create and maintain software for building simulation, including the well-known Ladybug Tools. We are currently building our next big thing – Pollination – which you will be working on after joining the team! Pollination is a collaborative web platform for energy and environmental simulation. To learn more about Pollination, you can watch our presentation at the AEC Tech 2020 symposium.
For more information see the job posts on Ladybug Tools forum. A brief summary is provided below.
The backend role is remote and will be dealing with a wide range of tasks, from a user-facing Pollination API to managing a Kubernetes cluster. The backend is written entirely in Python and use microservices but other languages are possible too. Knowledge of REST API design, Docker, SQL, and cloud platforms is desirable. Knowledge of building environmental simulations is a bonus.
- Read the forum post looking for a new frontend developer
- Read the forum post looking for a new backend developer
- Visit the project homepage
- Help contribute to the OSArch Wiki description of the project
- Help port the tools to be available on Blender